![]() ![]() "We wanted to try something new based on the same technology we had," Jin says. Some parts of Crimson Desert look downright chilly The gameplay will likewise be a departure from its predecessor, with heavily single-player-driven gameplay. "We also believe in the power of content, so instead of bringing in third-party titles, we were just aiming to create more of our own IPs that could serve for another ten or 20 years for the company's future."Ĭrimson Desert's name gives away its origins as a Black Desert sequel, but Jin says the team pivoted early in development to instead give it an original storyline set in its own separate world. "We believe Black Desert can go ten or 20 years like some other big MMORPGs, but we really wanted to create more interesting new IPs. "Black Desert was going well, but all products have lifecycles," she says. Speaking with at the Game Developers Conference, Pearl Abyss North America CEO Jeonghee "JJ" Jin explains the reason behind the push. ![]() ![]() Since the open beta launch of Black Desert Online in 2014, Pearl Abyss has been synonymous with its flagship MMORPG.īut the Korean company has been working to grow its business, opening offices in North America and Europe, bringing Black Desert Online to consoles and mobile, and more recently announcing plans for three new games: Crimson Desert, DokeV, and Plan 8. ![]()
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